Just an idea, maybe devs will find it useful.
Major changes in my RS:
1. Points are given against bots ONLY until player achieves rank of a corporal.
2. NO, and I said NO rating bonuses for map sizes. Instead a new, separate land counter. Land counter is not set to default after player achieves a new rank unlike rank gauge.
3. Fast promotion system for strong players.
4. No way to raise your rank above certain level just by playing a lot.
Now, about the system.
For an even win you get +3 draw +2 loss 0 point (maybe 2 1 0... not imortant since it`s just an idea)
if you beat up a player of +1 rank you get +5 draw +3
if you beat up a player of +2 ranks you get +7 draw +4
second(third/fourth?) win places you on the middle of the next level.
third win places you on that rank
if you beat up a player of +3 ranks you get +9 draw +5
second win raises you up one level
third places you on that rank
if you beat up a player of +4 ranks you get +9 draw +5
second win raises you on the level just before what you are up against and +2/3 points to the next level.
third places you on taht level.
if you beat up a player of +5 ranks you get +9 draw +5
second gets you 2/3 gauge
third raises you to 1 level below + 2/3 gauge
fourth gets you on that level
Wins must be consequtive.
Winning over ppl lower in rank brings half less points AND cannot promote you over.
Possible rating system
Cst-Prt 15 points
Prt-Cor 21 points(each rank has a separate point pool, so reaching Prt you will have 0 points as cor, not 15)
Cor-Ser 30 points
Ser - Lie 36 points
Lie - Cap 42+6 or 42 if you have 2 consequtive wins over Caps
Cap - Maj 45+6 or 45 if you have 2 consequtive wins over Majs
Maj-Col 60 +6 +6 or 60 if you have 2 consequtive wins over Cols
Any ideas? I hope devs can get at least something from the idea.
Numbers are not important andcan be changed as needed. The main point is the system itself.