You are a Dungeon Master, a Storyteller, a Referee, an Animator, a Marshall, a Director or whatever your favorite role-playing game calls it. You are a Game Master. The GM. It's hard but rewarding.
Most role-playing games have a little section of how to run a game. They discuss setting the mood, crafting stories, reacting to player surprises, and more. Great stuff. But none of them seem to give you concrete suggestions, tips to make your life as a GM easier. Any given game may have a suggestion or two, but certainly not a nice complete list.
Here is my collection of tips, appropriate for most role-playing games. Short and sweet. If you've got any comments, let me know.
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