| source: comp.sys.ibm.pc.game.strategic
author: Henri Arsenault
 
 If the campaigns and scenarios of Massive Assault are tactical puzzles
 fairly difficult to solve, the World Wars are that rarity in wargaming,
 battles involving grand strategy, maneuver, combined arms, and battles
 that are both operational in nature as well as tactical. The world Wars
 are marred by a bug that prevented me from finishing my first try at the
 large war on New paradise, but after the developer assured me that the
 bug is a rare one that has less than  1/100 chance of occuring, I
 decided to take another chance. so far so good - at least as far as the
 bug is concerned.
 
 New Paradise is the largest planet in Massive Assault, containing maybe
 20 territories on half a dozen islands of different sizes. The largest
 island in the North is in the form of an inverted U. Below it are two
 large islands and in the middle of those three islands is a very small
 island. In the south are a couple of small islands, one to the SW of the
 West Island and one to the S of the E Island. So far I have played about
 10 hours and the war is not over yet.
 
 My opponent and I each had five territories, and we had to unveil two
 right at the start.  Most of my territories were in the South, one of
 them on the small island in the middle and one on the small island in
 the SW. Not good for the early game, because after they were all
 declared it turned out that  my AI opponent had most of his territories
 on the humongous horseshoe island in the North. This meant that he could
 expand faster than I could, because I would have to buy transport ships
 to move between islands, whereas he could expand without any ships.
 
 The good news was that one of his initially declared territories was in
 the south right between two of mine. Although I did not know what he was
 going to declare, I declared two territories to the East of that, and
 decided to wait until he had committed to declare the other side of the
 sandwich.
 
 As soon as he saw that I had a territory adjacent to his, he quickly
 moved everything he had there to cover the border against an invasion.
 When he had a solid line there, I declared my territory on the opposite
 side and invaded. Despite five guerilla LAVs appearing to oppose my
 invasion, he could bring in no further reinforcements into that
 territory while I had units in it, and he was doomed because my two
 territories on each side kept bringing in reinforcements. He had no
 other territories in the vicinity, so there was little that he could do
 here to prevent my taking over this territory.
 
 In the meantime, the enemy quickly declared all of his territories and
 began to expand rapidly on the North island where most of this
 territories were. He had another territory in the North of my leftmost
 big island, but he kept his disposition there flexible since he did not
 know if I controlled an adjacent territory that I could use to surprise
 him along with the guerillas that would appear to defend against an
 invasion.
 
 The defence against an invasion is standard: you try to maintain a full
 line of LAVs on the border to prevent the enemy from entering your
 territory  so that you can keep getting reinforcements, and you use your
 guerilla force to delay as much as possible. You keep any stronger units
 behind the line. The mathematics for this are simple: a tank costs four
 points, can move 2 hexes and can fire only on adjacent units, and a LAV
 costs half as much, fires with half the power and moves half the
 distance; but two LAVs have 8 hit points wereas a tank has only 5, so
 unless fast movement is important, choosing LAVs over tanks for defence
 is a no-brainer. There are other factors such as the fact that it takes
 twice as many ships to move LAVs as it does to move tanks, so one has to
 adapt to the situation. The bottom line is that most attrition battles
 are fought with LAVs in the front lines hopefully backed up by Bots,
 Rockets and Mortars shooting from behind the line. Putting a Rocket unit
 that costs four points and that has 3 hit points in the front line is a
 no-no unless one is really desperate to plug a hole. If necessary tanks
 and Bots (a Bot has 7 hit points) can be used to plug a hole, but one
 can be assured that they will be the prime targets of the enemy and have
 a short life. Tanks are useless in the rear since they cannot shoot, but
 they are useful anyway to zip through a hole. I usually have about one
 tank for every 3 or 4 LAVs.
 
 Despite easily winning the battle in the South, the enemy expanded much
 faster than I did because of this large island. I had to waste money on
 sea transports to bring some of my units to the bigger islands, and
 invading from a single ship is too risky: a ship can transport four
 units, but guerilla forces that appear when one invades vary btween 4
 and 6 LAVs, and they shoot first, killing 4 to six hit points on their
 first response to the invasion. If the invaded territory is controlled
 by the enemy it is even worse, because he may have an even stronger
 force if he has declared the territory and is getting reinforcements on
 every turn. I also had to buy transports because it turned out that the
 enemy cities were mostly far from the border from which I invaded, and I
 needed to get to the city quickly once I had broken the enemy main line.
 
 So as the game progressed, I nvaded nearby territories when I could,
 sometimes using naval transports to bring forces across the water. Soon
 I owned all of the Southern territories except for the two on the small
 island in the far South. So while I transported or moved my troops to
 the North, I sent some units in sufficient numbers by sea to take the
 island. While most of my southern force was moving to the North by land,
 I sent one full transport by water accompanied by a destroyer along the
 East shore, but it was a long trip and it only arrived much later, just
 in time to defend in a desperate situation.
 
 I had one of my territories on the big island in the North, and I waited
 to disclose it until the AI attacked the adjacent territory to the West
 of it. The guerrillas threfore belonged to me, and I supported them with
 the troops from my newly declared territory. Taken by surprise, the
 enemy did not have enough forces to beat both the guerillas and support
 from the neighboring territory, and I soon had two territories on the
 big Northern island.
 
 My heart skipped a beat when I saw what the enemy was bringing down in
 response ╜ a huge army of over 25 units, supported by at least 12
 destroyers, a battleship and four amphibians. It was clear that my
 forces were insufficient to hold against such an army, so I opted for a
 strategy of delay in the newer territory while I reinforced my original
 one on the island. To make things worse, the latter was being atttacked
 from the other direction with a force stronger than mine. For the ice
 cream on the cake, two destroyers were coming down the East side of the
 big island.
 
 Now things were coming to a head. I owned the two large and narrow
 islands South of the Big Northern Island, the small central island
 between the three, and two territories on the Northern island. But I had
 no navy to speak of, and there still remained a number of neutral
 territories to conquer. I had a guard tower on the small central island,
 and four of five LAVs. The enemy forces sere still pretty far away, so I
 had time to prepare for the onslaught. I did have an air force,
 consisting of some eight planes and an aircraft carrier. The problem was
 to get them to the North island as well as whatver units I could spare
 from the ongoing conquests. Planes have a range of six, but can fly 12
 hexes wehen rebasing. There seemed to be an inordinate number of bases
 separated 13 hexes apart!
 
 So here is the situation: my territories on the Northern island are
 being approached by a humongous and growing land army conosisting of
 most of the enemy land units (fortunately without transports)  from the
 North at least twice as strong as my defenders, a huge fleet is
 approaching the center island, defended by a tower and four measly LAVs,
 and the peninsula North of my Eastern island is being approached by a
 couple of destroyers and a couple of amphibians in support of the force
 that have just captured my original city a few hexes away on the big
 island. My potential reinforcements are either dispersed, on the way,
 far away or busy trying to conquer more neutral territories. My only
 chance was to do the old Greek trick against the three Horace╧s and to
 take them on piecemeal. If they all hit at the same time in coordinated
 fashion, I was a goner.
 
 The first order of business was to recapture my city near the peninsula
 with the support of planes before the destroyers in the East arrived,
 while my defending force on the left of the big island delayed the
 advancing juggernaught as much as they could.
 
 The enemy fleet of a dozen destroyers, a couple of battleships and four
 or five amphibians decided to go after the small island in the middle,
 which was well-placed strategically for air control of the sea in that
 intersection between four large islands. I  was a bit relieved that they
 did not go in support of the attack on the mainland where I was fighting
 a losing battle against the humongous enemy army consisting of more than
 30 units, with a measly force of fewer than a dozen units. Fortunately I
 managed to throw the invaders from the East out of my territory with the
 help of airplanes based on the peninsula to the East and even captured
 the adjacent territory to the North; my planes also managed to wipe out
 the two enemy destroyers coming from the NE. My transport ship arrived
 from the SE with four land units and a destroyer just in time to bolster
 my defensive line. By now I had lost the westernmost territory in the
 horseshoe and had backed down almost halfway through my original
 territory.
 
 When it became clear that the enemy navy╧s priority was to take the
 small central island where I had three planes, a guard tower  and four
 LAVs and no chance to bring in reinforcements due to the massive enemy
 navy, I realized that the enemy had no naval transports in the area,
 which meant that he would have to take the city with his amphibians. So
 these became my number one priority for the 3 planes. Of course the
 island was so small that the enemy ships with their ranges of two or
 more could pound my land defenders on the island, which they did. The
 invasion came a bit too piecemeal, and my planes along with my LAVs
 managed to kill the four amphibians before they reached the city,
 although I lost my tower and two of the four LAVs. The enemy could have
 easily wiped out the two remaining LAVs, but he had no units to invade
 the land, so he shifted his attack to my big western island, where I had
 a guard tower on the tip that could hamper his operations. I was
 relieved at this, because my units on the mainland could do without
 enemy ships joining the fray there. My two aircraft carriers with four
 planes each had to divide their strength as described above, taking out
 enemy rocket units and supporting the front-line battle, and blasting
 enemy destroyers who came too close for comfort. The 3 planes on the
 small island could not concentrating an attriting the enemy navy, taking
 out 3 hit points on each turn. Since a destroyer has 5 hit points, this
 was a slow process ╜ but it added up over time.
 
 While all this was going on, I was conquering the two territories on the
 small southern island and finishing to conquer the last three
 territories on the big western island. Each conquest gave me new units
 to create and freed the invaders for further duty. Some of them were
 already on the way North, mostly by ship, which was the fastest way.
 
 The future of the game now had two main possibilities:
 
 1)If I could hold on to my two territories on the big Northern island, I
 would probably win, because it appeared that the enemy had used up most
 if not all of his reinforcements (conquered territories have only 8
 turns of reinforcements), whereas I had a bunch of new territories.  The
 enemy was attacking me with land units consisting of mostly tanks. The
 bad news was that I was taking twice the dame on the front line that I
 would take from LAVs, but using tanks for attrition against LAVs is not
 a good tradeoff in cost, because a tank has only five hit points whereas
 two LAVs have a total of eight hit points. Other things being equal
 (which they were not), I would win the battle of attrition. Another big
 factor was the air force: I had 14 planes, 8 of them on aircraft
 carriers and another carrier coming up in a few turns, whereas the enemy
 apparently had none (actually he had about 7, but none of them had
 participated in the battle which was too far from any enemy city, and he
 had no aircraft carriers).
 
 2) My forces in the North would be overwhelmed, and I would be faced
 with the necessity of carrying out an invasion by sea on the big
 Northern island, not to mention the possibility of an enemy invasion of
 my own territories. If the enemy built planes with the new points from
 his victory, I could not risk invading sea transports within six hexes
 of any enemy city, because 3 planes can sink a 3-hit-point naval
 transport and its 4 passengers in a single turn. This would severely
 reduce the number of places where I could invade and allow the enemy to
 deploy his land forces accordingly.
 
 So I figured that I had to hold out at all cost on the big northern
 island. The question was would by reinforcements arrive in time, and
 could I neutralize the enemy fleet in the way.
 
 The enemy destroyed the guard tower on my Western big island, while my
 planes from the small central island hammered them mercilessly, with
 participation from some planes from the carriers and my growing navy. I
 had to keep some planes to destroy  the Bot and rocket units in the main
 battle if I were to have any chance of holding out in the land battle,
 where the only reinforcements available now were a few units from the
 newly acquired adjacent territory. No further reinforcement could be
 brought in until I controlled the sea lanes.
 
 Fighting an enemy navy with aircraft carriers is touchy business. The
 planes have a range of six, but the carrier can move only 3 hexes. Enemy
 destroyers can move 3 hexes and have a shooting range of two hexes,
 which gives them a pretty good ability to reach out and touch someone.
 Battleships can shoot 4 hexes, which means that a carrier has no chance
 of escaping from a determined battleship with its 8 hit points.
 
 Eventually I won the sea battle with a combination of attrition mostly
 by planes, but with the help of some naval forces striking at the edge
 of the enemy fleet. By coincidence this occurred just in time to open
 the way for my reinforcements arriving by sea from the south. Some of
 these reinforcements were far to the Northwest, and since they would
 arrive too late to affect the land battle, I decided to stage a few
 invasions on enemy territory,  which was almost free of defenders. Of
 course I would have to fight the guerilla defenders, but two ships full
 of any units can wipe out any guerilla force.
 
 This is when I found out that the enemy had an air force. Fortunately
 his planes did not sink any full transports, but they did help the
 guerilla forces put up more of a fight against my invasions.
 
 One invasion was not far behind the main line of battle. It had the
 desired effect of the enemy removing half of his force to meet the new
 attackers, which allowed my faltering line that was now reduced to 4
 LAVs, a couple of tanks and two Bots to survive. With the help of my
 carrier planes that could now put their full force against the enemy
 land units, I quickly wiped out the latter, and then made short work of
 the rest of the units in this territory.
 
 As soon as I captured a couple of territories to the NW, I reached a
 level of 300%, which is what is required to win the game. I could have
 continued and I did, but at this point the war becomes a mopping up
 operation.
 
 Henri
 
 [/b]
 
 
 
						
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