Mrakobes wrote:
nothing much to comment there - if you mean ONLY playing scenarios versus AI then yes probably you are right.But then playing worldwars against human opponent such a "strategies" derived from singleplayer may hurt you alot.In scenarios you dont have to care about percentage of balance.In worldwar those useless little countries may help you to make your balance 300% and win.
And btw...i would not recommend to speak so easily about attack rich countries....
in mutliplayer sudden strike from 8$ worth of guerillas may inflict huge casualties....
invading rich country is a very serious undertaking which you should go on only if you are completely sure that enemy will not kick you out from it next turn.
in MA currently AI kinda lacks the abilities to defend - sometimes i see it HAS possibilities to destroy all invaders and regain control but it does NOT preferring to attack some other targets somewhy....
Of course I was talking about scenarios, I said it in the first paragraph. A lot of other considerations have to be made when playing World Map or against humans.
And of course you have to worry about guerrillas, the possibility of counter attacks, etc, etc. I never said one should attack blindly. I did mention concentration of forces.
Also, in defense I never said abandon, I said redraw (or retreat if you prefer), there is a diference: you can be retreating and make the enemy pay costly for the ground they gain. Also you can make your best to completely abandon the country as late as possible. A slow retreat could completely paralize all enemy's plans. In the replay I posted you can see that enemy lost a lot more units than I did in the country I was retreating (but that is the AI).
Even against humans or in a World Map, money is a very important consideration when you plan your strategy. Other factors should be taken into account, being balance the most important, but this principle stands as one of the most importants. For the simple reason that you have more to gain and you hurt the enemy more.