| Massive Assault http://massiveassaultnetwork.com/forum/ |
|
| Repair phase http://massiveassaultnetwork.com/forum/viewtopic.php?f=37&t=2977 |
Page 1 of 1 |
| Author: | Brewer [ Thu Feb 16, 2006 10:59 am ] |
| Post subject: | Repair phase |
Are there plans for repairing damaged units? I can't see a real downside (other than the coding time, tutorial, and AI (hah trivial One may think it would lengthen games, but it may also lessen the number of combat units purchased from revenues, creating another set of strategies. -Brewer |
|
| Author: | Quitch [ Fri Feb 17, 2006 6:47 am ] |
| Post subject: | |
It would lengthen the game, and that IS the downside. Without adjusting anything else you're simplying turning the game into more of a meat grinder as lines can last longer. |
|
| Author: | Korivak [ Mon Feb 20, 2006 3:00 pm ] |
| Post subject: | |
The lack of repairs is one of the things that makes Massive Assault - no repairs, predictable damage, and secret allies. |
|
| Author: | Rextrent [ Tue Feb 21, 2006 11:14 am ] |
| Post subject: | |
It's kind of like a game of chess....stays the same(until another release)...and after a lot of repetition , study, one can get competitive with the big boys. |
|
| Author: | Bokkie [ Wed Feb 22, 2006 11:49 am ] |
| Post subject: | |
Rextrent wrote: ...and after a lot of repetition , study, one can get competitive with the big boys.
A HUGE lot |
|
| Page 1 of 1 | All times are UTC - 5 hours |
| Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |
|