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 Post subject: Things I don`t like in the current replay system.
PostPosted: Tue Dec 30, 2003 7:59 am 
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1st - There is no way to check the contents of transports
2nd - It`s a REPLAY,so why hiding the opponents allies?
3rd - There is no "move system"(skip button is not what I want) and what is even worse there is no way to go back.What I really want is to be able to jump between the moves back and forth the way I want(move choosing submenu anyone?)
4th - after the replay is over(and the moment ALWAYS comes out of the blue,so there is no way to predict it and stop the game in time),again - after the replay is over I REALLY want to have the possibility to have a final look on the battlefield(and NOT watch the unremovable and unavoidable ""again" or "ok"?)
5th - I want to be able to take control of both sides any time to sort out all those "what if"`s that emerge while watching replay.A button to return to the state replay was in when I took control would be good also.


P.S.I REALLY want to be able to select units and cities in replay(having nothing to hook onto is annoying) to see their stats,move areas and so on.


Last edited by Magistr Honna on Tue Dec 30, 2003 9:12 am, edited 3 times in total.

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 Post subject: Re: Things I don`t like in the current replay system.
PostPosted: Tue Dec 30, 2003 9:08 am 
Magistr Honna wrote:
1st - There is no way to check the contents of transports


True ... I'd also like it to slow down a bit between the phases, not just slow everything down.

And the ability to look over the map after the replay finished or after each turn would be pretty nice as well.

It's helpful to see when someone is holding back resources to plan a larger attack and that's hard to follow right now.

Boomer


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 Post subject:
PostPosted: Tue Dec 30, 2003 9:48 am 
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There is supposed to be a pause button for replays implemented in the new patch, that would be cool.

Quote from features of patch:
Quote:
Pause button implemented in replays and enemy turn animation - you can freeze the enemy movement and freely move/rotate the camera


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