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 Post subject: LAN play possible?
PostPosted: Sat Oct 18, 2003 9:58 am 
Is it possible to play Massive Assult over a LAN only connection? (as for small "LAN PARTYs" n' such..)


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 Post subject:
PostPosted: Sat Oct 18, 2003 10:42 am 
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Developer

Joined: Mon Dec 09, 2002 7:00 pm
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Location: Wargaming.Net
LAN play is not possible, but this game requires only a short time internet connection to send/receive turns.


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 Post subject: No Lan!
PostPosted: Thu Oct 23, 2003 1:12 am 
Well, I can tell you for SURE you just lost 7 sales of the game right there. I, and my friends were drooling for this game; we could'nt wait for a night of beer, pretzles, and a Lan party of this game. Looks like that's not possible now; and, NO, we are all 7 not going to try a HotSeat game. And when we 7 tell everyone we know, who were also so exacited about this game, that no Lan is possible, well, you can do the math...........

What a foolish (and standard) option to leave out of a turn based strategy game. MEGA-DUH! :roll:


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 Post subject: No Lan!
PostPosted: Thu Oct 23, 2003 1:16 am 
Oh yes; I WAS going to get Railroad Tycoon III tommorow, until I saw this game was out. But now that I know there is no Lan play, we can all get RRT3 after all............. :P


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 Post subject:
PostPosted: Thu Oct 23, 2003 1:19 am 
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Developer

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Location: Wargaming.Net
I don't trust that you have LAN for 7 PC and have no an internet.


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 Post subject: No Lan!
PostPosted: Thu Oct 23, 2003 1:23 am 
Of course I have an internet connection; But HOW in the world do my other 6 friends us MY internet connection when they bring their computers over........?


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 Post subject:
PostPosted: Thu Oct 23, 2003 1:31 am 
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Location: Wargaming.Net
that is not a problem.
You and your friends create a LAN. LAN will use TCP/IP. You PC have an internet connection. You have to setup properties of your PC to allow LAN user use your internet connection.


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 Post subject: No Lan!
PostPosted: Thu Oct 23, 2003 3:14 am 
Thanks Vadim (I really mean it), but it's just plain silly in this day and age to have to have your Lan party connected to an internet for it to work. And it would not work when we all go to the cabin, or if anyone wanted to use the phone the entire time. No, there's just too many other good multiplayer games out now to bother with all that fuss and trouble.

I do hope all the others who purchase the game enjoy it a lot, but "we gone".......


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 Post subject:
PostPosted: Thu Oct 23, 2003 3:48 am 
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Developer

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Location: Wargaming.Net
Hmm,
It is seems that you haven't LAN parties every day. So, for days, you are not planning a party I can recommend you to play MA throught the internet. Internet is a one big LAN party 8)


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 Post subject: No Lan!
PostPosted: Thu Oct 23, 2003 6:08 pm 
The subject of this board is "Can you play this game with a LAN?". We wanted MA to play on a LAN, with freinds, face to face; we can't. If we wanted to play this game on the Internet, with faceless strangers, cheaters, disconnecters, lag, people who quit the second they see they might lose, vuglarity and profanity, or 13 year olds yelling "GO GO GO" constantly, we would be writting on the "Can we play this on the Internet?" forum. . .


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 Post subject:
PostPosted: Fri Oct 24, 2003 3:36 pm 
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Sea Wolf

Joined: Mon Dec 23, 2002 7:00 pm
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Location: USA
that can't happen it's turn based you just send your moves. even though you can send messages but i doubt they'll be able to pester you with the amount of games they'll be playing simultaniously.


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 Post subject:
PostPosted: Mon Oct 27, 2003 10:47 pm 
I'm not sure what kind of LAN parties you host/go to, but I have yet to see one without an internet connection, all it requires is for you to plug you pc into a hub or router...you do have an ethernet card right


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 Post subject:
PostPosted: Tue Oct 28, 2003 6:04 am 
Lets see here; Civ3, Warcraft3, Neverwinter Nights, Mechwarrior4, Homworld 2, Starfleetcommand 3, Medieval Total War, Moonbase Commander, Empire Earth, Diablo II, Monopoly Tycoon, Kohan, Conquest Frontier Wars, Railroad Tycoon 3; golly gee willakers, just about EVERY game we play does NOT need to connect to the internet to play on our Lan; but maybe all those other game companies were just not educated enough about the true needs of computer game players. :roll:


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 Post subject:
PostPosted: Tue Oct 28, 2003 8:48 am 
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Developer

Joined: Mon Dec 09, 2002 7:00 pm
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Location: Wargaming.Net
Quote:
but maybe all those other game companies were just not educated enough about the true needs of computer game players


I would like to mention one thing which makes MA different from games such CivIII, SC, WC, C&C etc: When you plaing WC you can play only one game at the same time. Plaing throught an internet allows to play 1,2..10..100..1000 battles in MA in the same time.

Have you know anyone who haven't an internet at home (especialy have LAN, but haven't internet)?


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 Post subject:
PostPosted: Fri Oct 31, 2003 5:18 am 
I can save games in those games and play them at later date. And MA ability to play more then one game at once is just like having saved games.

It should have lan play.


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 Post subject:
PostPosted: Fri Oct 31, 2003 5:34 am 
On Another note, in the hotseat mode how do the secret allies work, are they viewable when its your turn, because with hotseat your oponant is likely sitting next to you watching what your doing, spoiling the whole idea of "secret"


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 Post subject: No Lan?
PostPosted: Sat Nov 01, 2003 4:18 am 
Ya, of course we all can play 100 games at once with all the other games out there already; he knows that. And yes, 2 out of our 7 gaming friends have a LAN, but no Internet; and we can't use the internet at the cabin, or on our houseboat (where we have most our Lan parites). There's only one reason we can all think of that a company would force players to play multiplayer only on the internet; especially when TCP/IP is already built into the game, and then have to go to the mega-trouble to make server for THAT game only: they want to make sure each and ever person that plays it has purchased their OWN game. That's the only possible reason we can think of; that, or there is something mega-weird happening just before the game was released. Funny thing is WE hate pirates, we all buy 7 copies of any game we think is great. It's a mute point anyway, cause even if we wait till this game is on the bargin bin to purchase it, whose to say there will be a server still up that we can all play on. . . . .


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 Post subject:
PostPosted: Sat Nov 01, 2003 7:40 am 
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Developer

Joined: Mon Dec 09, 2002 7:00 pm
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Location: Wargaming.net
You're right. Central Internet Game Server and Activation Codes is one of the main reason for Internet Play Only and No LAN Play. We know that the game is already pirated and pirated version is most popular in financially happy USA and Canada. But pirated version is playable only in Single Player mode. So we're just trying to protect our rights by Internet(No LAN) Play. Please, understand it - we cannot destroy pirates, so we have to do such things like this.


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 Post subject:
PostPosted: Tue Nov 04, 2003 5:12 pm 
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Levy

Joined: Tue Nov 04, 2003 4:50 pm
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Hey everyone, I'm Tiny, one of GamesMans 7 gaming buddies. It seems he is now "accidently" unable to get onto these forums any more. And before I'm "accidently" unable to also, I just wanted to leave one last message to think about from all of us:

5 of us are computer techs; if we wanted to play pirated versions of your game, beleive me, we would have no trouble doing it, and never have bothered comming to this forum in the first place. But we are not pirates, but potential customers. The only thing you did by forcing people to use the internet to play your game is put a small hurdle in front of pirates (one they jumped over the day after this game was released), and lose a LOT of potential paying customers (like us). The missing CD keys/codes on some of your games are just another example how your "pirate protection" is backfiring. I can guareentee you, while many paying customers wait to get this "CD code" thing fixed, pirates are playing away as we speak.

We can understand you wanting to protect your "property", but, as the lastest theft of Halflife 2 has shown, pirates still play/steal a game if they really want to, but how many honest, paying customers do you exclude by putting so much "barb-wire" on a game. . . . . ?


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 Post subject:
PostPosted: Wed Nov 05, 2003 6:57 am 
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Developer

Joined: Mon Dec 23, 2002 7:00 pm
Posts: 338
Karma: 0

Location: Wargaming.net
Tiny wrote:
Hey everyone, I'm Tiny, one of GamesMans 7 gaming buddies. It seems he is now "accidently" unable to get onto these forums any more. And before I'm "accidently" unable to also...


Gentlemen, we did not disable anybody from this forum, and have NO intention to. We just enabled the posting functions for the registered forum members, like many other forums do. I don't see any problems for those guests to fill in a small form for becoming members.

Pleas, ask your buddy (GamesMan, I guess) to just fill in that form. It was not done against him personally. It's just the usual way of forum functioning.

We are accurately reading the discussion about LAN play, because this is what our players/potential players are thinking, and this information is very important for our further development.

Regarding this LAN function: Gentlemen, please, believe that this function needs some time and accurate technical solutions for the correct implementation, and it cannot be done in a week. And YES we do know who important this feature would be for a great number of our current potential players.

In fact, what I would suggest for your group of 7:
you could get just ONE copy of the game and see if it's a game for you. You know, we belive that this game is quite innovative and has a lot of original concepts to be explored before even going into online play.

Thanks for your understanding.

Victor


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